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BIO:
I was classically trained as a painter and sculptor at LCAD
(Laguna College of Art and Design).

After school I got a job in the special effects industry
working on movies and commercials for 4 years
(Captive Audience Productions, Crisis FX).  
 
I then went on as a freelance artist focusing on sculpture, painting, and figure drawing.

In the last 5 years I have become fluent in sculpting in ZBrush, texturing in Photoshop and Mudbox, laying out UV’s in UVLayout, and creating low poly assets in 3D Coat for render in Maya. In addition to asset creation I have become comfortable with many aspects of technical art. I have experience with rigging and animation in Maya and exporting those assets to the Unreal Engine. In the last year I have been building a demo with the Unreal Development Kit that demonstrates my ability to bring all elements of asset creation together from beginning to end. In UDK I have also gotten into creating animation trees, physics assets and implementing code to give my creatures and characters life in a playable environment.

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